Student Works

DESINV 211

Designing Emerging Technologies I (DET I) begins with an intensive pre-module on digital fabrication and Raspberry Pi technologies. Afterwards, the course is separated into four “blocks”: vision, augmentation, and the body, each engage with a specific emerging technology as a design material. The intention of DET I is not to train students to engage with these specific areas at a level at which they can make theoretical contributions. DET I is an applied class, and as such, foundational investigations in each of these areas—e.g., how Google Cloud Vision is designed, trained, and updated to enable fast fine-grained image recognition and labeling functionalities—are not the focus of the class; the UC Berkeley Engineering curriculum offers several other touchpoints for this domain-specific knowledge. DET I instead intends to give students the technical fluency, creative confidence, and problem-solving mindset to engage with new technologies as creative design materials.

View Projects by Semester

Spring 2022

 

Exquisite Experiment – AR

Students created one segment each in a large augmented reality installation, inspired by cadavre exquis (exquisite corpse) of the early 20th century French surrealists.

Project by: Cohort FA22

 

 

 

 

Amber Placenta

An organ from a future where human continually utilize the placenta for its nutrients.

Project by: Celia Diaz, Felicia Renelus, Jessica Kim

 

 

 

 

 

Lingua Universum

An exploration of language in relation to time, body, and space.

Project by: Akash Mahajan, Maya Chen

 

 

 

 

 

Biocollector

In the year 3022, humans acting as “hosts”, and wearing a “Biocollector”, spend their days collecting, refining, and then releasing important bacteria from their collectors back into the environment.

Project by: Benal Johnson, Zoe Ingram

 

 

 

 

Contact

Contact is a set of two analog systems, Levitate and Anemone, that react to human interaction by combining pneumatic actuators and sensors.

Project by: Tee O’Neill, Berk Dincer

 

 

 

 

Future Habitat

Rising sea levels drive humans to develop infrastructure underwater. Our project reimagines streetlights modeled after giant kelp that inflate and illuminate when humans walk by.

Project by: Eleanor Mayes, Chia Ling Chen

 

 

 

 

HandRehab

An auxiliary medical device for hand rehabilitation based on soft robotics.

Project by: Ming Gong, Can Ge, Rustin Pan

 

 

 

 

 

Heliacyte. Post War Rebuilding

Modeled after the national flower of Ukraine, Heliacyte is a sunflower shaped soft robot that engulfs shrapnel and dangerous substances to aid in post-war rebuilding.

Project by: Ramyani Roy, Roland Saekow

 

 

 

 

The Sinking Island

An island sinking as the sea level rises to show a representative picture of global warming.

Project by: Sora Kang, Dongho Koo, Jaesuk Huh

 

 

 

 

 

Tumbleweed

Tumbleweed is a soft robotic creature that lives a nomadic lifestyle. It is non-invasive in its environment and it explores without a specific mission.

Project by: Denise Heredia, Carolyn Nguyen

 

 

 

 

Tumi

An interactive night lamp that uses tangible, visual, and auditory stimulation to help children sleep.

Project by: Billy Kwok, Bennett Ngan

 

 

 

 

 

Vlerke

Flerke is a bioinspired robotic wing system, utilising a combination of elastic tendons, soft robotic muscle actuators and a lightweight mixed material skeleton to achieve movement.

Project by: Jacob Kritzinger, Thomas Chen

 

 

 

 

VR Museum

An educational VR experience + soft robotics to teach about how climate change affects animals. We focused on Koalas, a resilient symbol of climate change in Australia.

Project by: Lula Duloup, Hannah Bartolomea

 

 

 

 

 

Human Touch in Virtual Reality

What if you could experience human touch in virtual reality?

Project by: Debbie Yuen, Kathy Wang

 

 

 

 

 

Aurora Scyphozoa Plastikos

“By 2050, there will be more plastic than fish in the sea.” This project investigates deep sea jellyfish – a new life form – which have not only adapted to but also physically become their new environment.

Project by: Emily Joens

 

 

 

 


Fall 2021

 

SOMA

soma is a wearable device designed to foster support between two people through subtle message exchanges of warmth, light and vibration.

Project by: Luna Wang, Susanne Pierce Maddux, Yu Cheng, Georgios Grigoriadis

Video

 

 

 

VITALS

A wearable corset that changes color and grows “tumors” in response to people’s positive and negative sentiments when they speak to you.

Project by: Adam Huth, Abhi Ghavalkar, Penny Lin, Yiying Wu

Video

 

 

 

DAT’AMOUR

Find your statistically significant other.

Project by: Ted Huang, Jiaxuan Ren, Shuyang Yu, Kailin Li

Video

 

 

 

 

SOMNUS

Somnus induces synchronized lucid dreaming to encourage human connection in a society on the brink of collapse, overwhelmed by stress.

Project by: Effie Jia, Titus Ebbecke, Xiaobai Ji, Xinyi Zhu

Video

 

 

 

OFF-LINE

OFF-LINE is a set of wearables that helps to keep compulsive technology usage in check and aims to detach people from their devices.

Project by: David Zhou, Elijah Lee, Franklyn Bucknor,
Jan Veicht, Mercedes Saldana

Video

Full listing

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